Sonic: Unleashed; LBD: Annoyed
Got my copy of Sonic Unleashed, and… wow. Generally speaking, I was happy with it, until I reached the Tornado Quick-Time Event part. I’ve never played a QTE before, and now I’m glad– talk about hitting a brick wall. Half the time, the button presses did nothing, even while the stuff was on the screen, and you take WAY too much damage during the boss part, which was a mix of attacks coming from an angle you can’t see, or “fire all weapons!” madness.
So far, I’ve had no real problem with the Hedgehog/Daytime or Werehog/Nighttime parts. I’m glad I only dropped twenty bucks on it, if this is as far as I can go, though I still feel ripped off. Couldn’t this have come later in the game?
Given I now have No More Heroes, Castlevania: Order of Ecclesia, the last two Phoenix Wright games, and even Castlevania Judgment plus working on Mario & Luigi: Partners in Time, this really hurts Unleashed’s competitive advantage.
I’m thinking of contacting SEGA and asking for my money back. Just for kicks. Stuff like this makes me feel a bit less sorry for developers who complain about the used game market, given that it wouldn’t surprise me in the slightest if things like this were a reason for gamers trading in their old titles– and others saving what they can on something they’re uncertain about. After all, if you buy a game and crap like this comes up, the customer has no real protection– once the seal is cracked, they can’t return it unless it’s defective (as in, it won’t run). And even then, you can only get the same title.
–LBD “Nytetrayn”
David Oxford, or “LBD ‘Nytetrayn’,” as he is sometimes also known, is a freelance writer of many varied interests who resides in Toronto, Ontario, Canada. If you’re interested in hiring him, please drop him a line at david.oxford (at) nyteworks.net.
For a full list of places to find him online, click here.
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