The Super Mario Bros. 2 Year-Long Writing Project: Prelude
Wow, it’s been quite a while since I last wrote anything here, hasn’t it? Though I must give thanks to Tony Ponce for giving me a couple of things to run in the last couple of months, so the site doesn’t look like it’s completely dead.
The truth of the matter is twofold: I’ve been busy with stuff like Mega Visions and Nintendo Force magazines (plus spending almost the entire month of December bedridden with one ailment after another), but I’ve also not been feeling particularly motivated, either. I’ve had all sorts of stuff on one burner or another, back or otherwise, for a while now. But when it comes down to actually sitting down and writing something, I just haven’t felt it. “Why?” is the question, and I had no good answer.
So what brings me here now?
Well, Ryan from Channel Awesome‘s Battle Geek Plus posted the following video on a favorite topic of mine back in November:
After viewing the video, I of course spread the word about it. Shares, retweets, all that stuff is helpful to content creators (video, writing, or otherwise), after all. This is what I said across a pair of tweets:
Maybe for it's anniversary in 2018, I'll spend the year talking about it on PMO.
Or not. I doubt that many people would care.
— David Oxford (@LBD_Nytetrayn) November 8, 2017
I didn’t think much of it at the time, but two replies showed interest and got me to thinking: “Maybe I could/should do this after all?”
One of the first feature articles I ever wrote for this site was about Super Mario Bros. 2, and while I said a lot there, I’ve always felt I could probably still have gone into better depth about some subjects. Plus, I hope my writing ability has improved somewhat over the last eleven or so years, so there’s that aspect of revisiting it as well.
So that’s my goal, however feeble, for this year: I’m going to try to produce at least one article per week about one of my all-time favorite games. I don’t have this planned out in any way, so I have no idea what I’m going to be talking about most of the time, which ought to make things a little more challenging and hopefully a little more interesting. I’ll likely talk about different versions of the game, its history, its characters, and whatever else I can figure out.
I said I could talk about it all day long, and then pushed it a little further, so now it’s put-up-or-shut-up time. Hopefully some of you will be willing to keep up with this year-long journey.
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For ease, here’s where you can find quick links to all of the articles written so far:
Super Mario Bros. 2: The Inaugural Nintendo Power Cover
Super Mario Bros. 2: The Power of Four
Super Mario Bros. 2: The Door
Super Mario Bros. 2: The Super Mario Bros. Super Show!
Super Mario Bros. 2: Shy Guys
Super Mario Bros. 2: The Lost Shy Guy
Super Mario Bros. 2: The Worlds of Subcon
Super Mario Bros. 2: The Mystery of the Missing Area
Super Mario Bros. 2: Subspace
Super Mario Bros. 2: Unlocking the Subspace Tune
Super Mario Bros. 2: Transitional Starman
Super Mario Bros. 2: Convergence of Cool Stuff
Super Mario Bros. 2: Mouser
Super Mario Bros. 2: Clawgrip
Super Mario Bros. 2: Stopwatch
Super Mario Bros. 2: Music vs. Music
Super Mario Bros. 2: Birdo
Super Mario Bros. 2: The Pseudo-Secret Sequel
Super Mario Bros. 2: Birdos of a Feather
Super Mario Bros. 2: The Power Squat Jump
Super Mario Bros. 2: Mario
Super Mario Bros. 2: Luigi
Super Mario Bros. 2: The Commercial
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David Oxford is a freelance writer of many varied interests. If you’re interested in hiring him, please drop him a line at david.oxford (at) nyteworks.net.
David Oxford, or “LBD ‘Nytetrayn’,” as he is sometimes also known, is a freelance writer of many varied interests who resides in Toronto, Ontario, Canada. If you’re interested in hiring him, please drop him a line at david.oxford (at) nyteworks.net.
For a full list of places to find him online, click here.
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